STEAM Tales Introductory Guide: Empowering girls through STEAM: cultivating curiosity and creating opportunities STEAM

The guide "Empowering girls through STEAM: cultivating curiosity and creating opportunities" " is an introductory resource focused on fostering curiosity and creating opportunities for girls in Science, Technology, Engineering, Arts, and Mathematics (STEAM). It provides a comprehensive understanding of the STEAM approach and the use of storytelling in STEAM education, highlighting its importance and the benefits for girls. The guide delves into the barriers faced by girls in STEAM, both external and internal, and offers strategies for empowering educators, cultivating curiosity in girls through storytelling and hands-on learning for developing critical skills. Additionally, it outlines practical strategies for inclusive curriculum design, the role of parents and teachers, and promoting participation in STEAM activities to inspire and advocate for gender equality in these fields.

STEAM Tales Assessment Protocol to help teachers choose lesson plans

The STEAM Tales Assessment Protocol is a tool that supports teachers in selecting the most suitable story and lesson plan for their classroom by taking into account the curriculum, children's perceptions of gender stereotypes and their interest in STEM fields. To guide this choice, a table containing information about the female STEAM role models has been created. This includes the role models' names, years of birth (and death, if applicable), nationalities, time periods, STEM fields and specific disciplines, as well as the topics covered by the lesson plans. Finally, the name of the story and the lesson plan are presented.

A questionnaire is also available to evaluate children’s perceptions of gender representation in STEAM fields, their implicit or explicit associations between gender and different skills, and their knowledge of and interest in STEAM. This will help teachers explore children's perceptions of gender and STEAM in their classroom and choose a suitable lesson plan based on this information.

12 stories of inspiring women in STEAM

Here you can find a collection of 12 biographical stories of amazing and inspiring women who have worked or are working in the STEMfield. Stories are based on biographical facts that are arranged following Joseph Campbell’s monomythic model of storytelling. Special attention has been paid tomaking sure that the stories are engaging and relatable for the target audience, which is children, especially girls between 6 and 9 years. The stories follow women from their young age to successful careers with all obstacles and successes along the way and are accompanied by inviting designs and illustrations. We included women from different countries, ethnicities, and religious backgrounds. Here are our heroines: Domitila de Carvalho, Samantha Cristoforetti, Rose Dieng-Kuntz, Elvira Fortunato, Andreja Gomboc, Asta Hampe, Rita Levi-Montalcini, Zita Martins, Ana Mayer-Kansky, Maryam Mirzakhani, Emmy Noether, Ángela Piskernik.


E-BOOK

The STEAM pedagogical lesson plans 

Here you can find a collection of 12 downloadable booklets that we carefully selected and prepared to meet the needs of teachers as well as pupils between the ages of 6 and 9

Each booklet contains two lesson plans that are connected to each of the role models that were introduced through 12 stories of inspiring women in STEAM.  

The core of each lesson plan is an exciting hands-on experiment that children can perform themselves, but it is not just that; lesson plans are designed to guide teachers on how to engage and inspire pupils. They include sections on: 


  • how to introduce the lesson, 
  • how to perform and direct the experiment, 
  • how to explain the experiment, and 
  • how each experiment connects to the female role model. 


Each lesson plan concludes with a scientific background section, aimed at supporting teachers in deepening their understanding of the activity. 


Lesson plans: Domitila de Carvalho, Samantha Cristoforetti, Rose Dieng-Kuntz, Elvira Fortunato, Andreja Gomboc, Asta Hampe, Rita Levi-Montalcini, Zita Martins, Ana Mayer-Kansky, Maryam Mirzakhani, Emmy Noether, Ángela Piskernik.

STEAM Tales Pedagogical guide: How to use storyteling to improve children´s learning process

This practical guide equips educators with inclusive storytelling techniques and implementation strategies to engage girls aged 6 to 9 in STEAM. Building on the project's introductory guide and accompanying the use of the role model stories and related lesson plans, it offers tools, tips and resources to challenge stereotypes and foster curiosity, critical thinking, confidence and engagement through narrative-based learning and hands-on experimentation. Designed to support primary school teachers, the guide includes storytelling and content creation tips, activity ideas, best practices and implementation methods to make STEAM subjects more relatable and inspiring.
As the final resource of the project, this guide will help you efficiently exploit our other results and create a learning environment where all learners can feel seen, capable, and encouraged to dream big and explore the world of STEAM!

The STEAM pedagogical lesson plans 

Here you can find a collection of 12 downloadable booklets that we carefully selected and prepared to meet the needs of teachers as well as pupils between the ages of 6 and 9

Each booklet contains two lesson plans that are connected to each of the role models that were introduced through 12 stories of inspiring women in STEAM.  

The core of each lesson plan is an exciting hands-on experiment that children can perform themselves, but it is not just that; lesson plans are designed to guide teachers on how to engage and inspire pupils. They include sections on: 


  • how to introduce the lesson, 
  • how to perform and direct the experiment, 
  • how to explain the experiment, and 
  • how each experiment connects to the female role model. 


Each lesson plan concludes with a scientific background section, aimed at supporting teachers in deepening their understanding of the activity. 


Lesson plans: Domitila de Carvalho, Samatha Cristoforetti, Rose Dieng-Kuntz, Elvira Fortunato, Andreja Gomboc, Asta Hampe, Rita Levi-Montalcini, Zita Martins, Ana Mayer-Kansky, Maryam Mirzakhani, Emmy Noether, Ángela Piskernik.

The STEAM pedagogical lesson plans 

Here you can find a collection of 12 downloadable booklets that we carefully selected and prepared to meet the needs of teachers as well as pupils between the ages of 6 and 9

Each booklet contains two lesson plans that are connected to each of the role models that were introduced through 12 stories of inspiring women in STEAM.  

The core of each lesson plan is an exciting hands-on experiment that children can perform themselves, but it is not just that; lesson plans are designed to guide teachers on how to engage and inspire pupils. They include sections on: 


  • how to introduce the lesson, 
  • how to perform and direct the experiment, 
  • how to explain the experiment, and 
  • how each experiment connects to the female role model. 


Each lesson plan concludes with a scientific background section, aimed at supporting teachers in deepening their understanding of the activity. 


Lesson plans: Domitila de Carvalho, Samantha Cristoforetti, Rose Dieng-Kuntz, Elvira Fortunato, Andreja Gomboc, Asta Hampe, Rita Levi-Montalcini, Zita Martins, Ana Mayer-Kansky, Maryam Mirzakhani, Emmy Noether, Ángela Piskernik.

STEAM Tales Pedagogical guide: How to use storyteling to improve children´s learning process

This practical guide equips educators with inclusive storytelling techniques and implementation strategies to engage girls aged 6 to 9 in STEAM. Building on the project's introductory guide and accompanying the use of the role model stories and related lesson plans, it offers tools, tips and resources to challenge stereotypes and foster curiosity, critical thinking, confidence and engagement through narrative-based learning and hands-on experimentation. Designed to support primary school teachers, the guide includes storytelling and content creation tips, activity ideas, best practices and implementation methods to make STEAM subjects more relatable and inspiring.
As the final resource of the project, this guide will help you efficiently exploit our other results and create a learning environment where all learners can feel seen, capable, and encouraged to dream big and explore the world of STEAM!



STEAM Tales Pedagogical guide: How to use storyteling to improve children´s learning process

This practical guide equips educators with inclusive storytelling techniques and implementation strategies to engage girls aged 6 to 9 in STEAM. Building on the project's introductory guide and accompanying the use of the role model stories and related lesson plans, it offers tools, tips and resources to challenge stereotypes and foster curiosity, critical thinking, confidence and engagement through narrative-based learning and hands-on experimentation. Designed to support primary school teachers, the guide includes storytelling and content creation tips, activity ideas, best practices and implementation methods to make STEAM subjects more relatable and inspiring.
As the final resource of the project, this guide will help you efficiently exploit our other results and create a learning environment where all learners can feel seen, capable, and encouraged to dream big and explore the world of STEAM!

STEAM Tales Introductory Guide: Empowering girls through STEAM: cultivating curiosity and creating opportunities

The guide "Empowering girls through STEAM: cultivating curiosity and creating opportunities" " is an introductory resource focused on fostering curiosity and creating opportunities for girls in Science, Technology, Engineering, Arts, and Mathematics (STEAM). It provides a comprehensive understanding of the STEAM approach and the use of storytelling in STEAM education, highlighting its importance and the benefits for girls. The guide delves into the barriers faced by girls in STEAM, both external and internal, and offers strategies for empowering educators, cultivating curiosity in girls through storytelling and hands-on learning for developing critical skills. Additionally, it outlines practical strategies for inclusive curriculum design, the role of parents and teachers, and promoting participation in STEAM activities to inspire and advocate for gender equality in these fields.

STEAM Tales Assessment Protocol to help teachers choose lesson plans 

The STEAM Tales Assessment Protocol is a tool that supports teachers in selecting the most suitable story and lesson plan for their classroom by taking into account the curriculum, children's perceptions of gender stereotypes and their interest in STEM fields. To guide this choice, a table containing information about the female STEAM role models has been created. This includes the role models' names, years of birth (and death, if applicable), nationalities, time periods, STEM fields and specific disciplines, as well as the topics covered by the lesson plans. Finally, the name of the story and the lesson plan are presented.

A questionnaire is also available to evaluate children’s perceptions of gender representation in STEAM fields, their implicit or explicit associations between gender and different skills, and their knowledge of and interest in STEAM. This will help teachers explore children's perceptions of gender and STEAM in their classroom and choose a suitable lesson plan based on this information.

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12 stories of inspiring women in STEAM

Here you can find a collection of 12 biographical stories of amazing and inspiring women who have worked or are working in the STEMfield. Stories are based on biographical facts that are arranged following Joseph Campbell’s monomythic model of storytelling. Special attention has been paid tomaking sure that the stories are engaging and relatable for the target audience, which is children, especially girls between 6 and 9 years. The stories follow women from their young age to successful careers with all obstacles and successes along the way and are accompanied by inviting designs and illustrations. We included women from different countries, ethnicities, and religious backgrounds. Here are our heroines: Domitila de Carvalho, Samantha Cristoforetti, Rose Dieng-Kuntz, Elvira Fortunato, Andreja Gomboc,   Asta Hampe, Rita Levi-Montalcini, Zita Martins, Ana Mayer-Kansky, Maryam Mirzakhani, Emmy Noether, Ángela Piskernik.


E-BOOK

The STEAM pedagogical lesson plans 

Here you can find a collection of 12 downloadable booklets that we carefully selected and prepared to meet the needs of teachers as well as pupils between the ages of 6 and 9

Each booklet contains two lesson plans that are connected to each of the role models that were introduced through 12 stories of inspiring women in STEAM. 

The core of each lesson plan is an exciting hands-on experiment that children can perform themselves, but it is not just that; lesson plans are designed to guide teachers on how to engage and inspire pupils. They include sections on: 


  • how to introduce the lesson, 
  • how to perform and direct the experiment, 
  • how to explain the experiment, and 
  • how each experiment connects to the female role model. 


Each lesson plan concludes with a scientific background section, aimed at supporting teachers in deepening their understanding of the activity. 


Lesson plans: Domitila de Carvalho, Samantha Cristoforetti, Rose Dieng-Kuntz, Elvira Fortunato, Andreja Gomboc, Asta Hampe, Rita Levi-Montalcini, Zita Martins, Ana Mayer-Kansky, Maryam Mirzakhani, Emmy Noether, Ángela Piskernik.



STEAM Tales Pedagogical guide: How to use storyteling to improve children´s learning process

This practical guide equips educators with inclusive storytelling techniques and implementation strategies to engage girls aged 6 to 9 in STEAM. Building on the project's introductory guide and accompanying the use of the role model stories and related lesson plans, it offers tools, tips and resources to challenge stereotypes and foster curiosity, critical thinking, confidence and engagement through narrative-based learning and hands-on experimentation. Designed to support primary school teachers, the guide includes storytelling and content creation tips, activity ideas, best practices and implementation methods to make STEAM subjects more relatable and inspiring.
As the final resource of the project, this guide will help you efficiently exploit our other results and create a learning environment where all learners can feel seen, capable, and encouraged to dream big and explore the world of STEAM!